Does Saints Row IV hold the answers to video games’ relationship woes?
Nuclear Love
In the wake of news that Bethesda would be adding some sort of romance system to Fallout 4, William Hughes dropped by with an op-ed about love’s place in the Fallout series. There really isn’t much of one, he argued, and if Bethesda is going to do right by the series’ personality, it’s going to take a more nuanced approach than the simple, idyllic relationships that have become standard for role-playing games. Suckerfish would be more confident if Obsidian Entertainment (Fallout: New Vegas) were handling the development:
I might be more optimistic for romance from an Obsidian-developed Fallout because they handled follower relationships and the followers incredibly well in New Vegas (relatively speaking, at least), including having the chance that they’ll leave you for ideological reasons. This could translate well to a sort of romance system, if handled subtly and tactfully. Fallout 4 though, leaves me less optimistic. I don’t think I can stomach much more romance crap from Bethesda proper. Skyrim romances were exactly the situation William described in his essay, only they’re somehow less subtle because there was literally an item that lets you get married.
It would be an improvement if they went ahead and aped BioWare because that developer can get some nuance into its relationships, even if it is scripted and confined. But I would love actual romances that have layers. Maybe the other character loves you as a person but decries your insensitivity and inability to focus on your relationship. Maybe you’ll be in a situation where you can’t really fix things and instead have to just drop romantic options entirely, just like how it works in real life. Maybe there could be romances you have to work on after you fuck, rather than treating the characters like sexual rewards for dialogue puzzles and ending things there. This won’t happen, because at some point all games are about wish fulfillment, but it would be interesting.
CNightwing also applauded the relationships New Vegas let you forge with its companion characters, and argued it let your imagination fill in the romantic blanks:
I think part of the charm of Fallout: New Vegas is the way your companions become your best friends. They open up to you, share their problems, and support, both in combat and sometimes with dialogue in the right place. It’s a form of romance that’s platonic in appearance, but has a power that lies in the minds of the players who imagine what happens behind the scenes. After you’ve convinced Boone to move on and get over the loss of his wife, doesn’t it make sense that he’d be attracted to you? Wouldn’t Veronica leave the Brotherhood because of more than just respect for your opinion of their future?
In some ways, it’s a shame that these relationships could never be fully realized, but maybe it’s for the best. If the romance was out in the open, the game’s limitations would make it hollow. With the same lines and actions repeated, it would become tedious. It’s much better to hint and let the player’s imagination fill in the blanks. Much better to fade to black.
And Fluka provided some more examples of these natural unofficial romances:
Implicit romances that organically grow out of friendships are always the best when it comes to games like these, regardless of whether they are actually canonized in an “official game relationship.” In New Vegas, my Courier and Boone felt like actual comrades, and I definitely imagined a romantic undertone in their later interactions. Tali and Garrus became fan-favorite romances in Mass Effect because they were friends and confidants in the first game and developed a stronger rapport with Shepard than romantic options, like Kaidan and Ashley. Likewise, my favorite unofficial “romance option” in The Witcher series will always be Vernon Roche, since the two of them build a relationship based on cooperation and earned mutual trust, rather than being written in as “the pretty person Geralt already has a past relationship with and thus can bang.” (Plus, they look so cute together!)
Long story short, I’ll be intrigued by romance in Bethesda games when I become convinced that Bethesda can actually write a convincing human relationship.