Five Nights At Freddy's review: Game adaptation is light on fright
Josh Hutcherson broods, Matthew Lillard mugs, and the animatronic villains are unsatisfying

Five Nights At Freddy’s, a cinematic adaptation of Scott Cawthon’s uber-marketable video game franchise, has been in the works for so long that two rip-offs beat it to the big screen. There was The Banana Splits Movie, an oddly inappropriate Hanna-Barbera horror reboot; and Willy’s Wonderland, starring a non-verbal Nicolas Cage grunting and screaming. Five Nights At Freddy’s is better than at least one of those.
The core premise of the games is so basic and primal that it’s brilliant: evil Chuck E. Cheese. The beloved ’80s pizza place, loaded with video games and an animatronic house band, always felt just a touch creepy; the Five Nights games amped that factor up so much that most remaining Chuck E. Cheese locations removed their animatronics completely. The in-game explanation for the menace factor is morbidly hilarious in the initial installment: the animatronics are freed to walk around at night so their gears don’t seize up. However, if their AI detects humans, knowing they ought not be there after hours, it misidentifies them as robot endoskeletons, and they promptly get stuffed into spare suits, which kills them.
Later games layered on further mythology, and the explanation turned out to be much simpler: the places are haunted. That’s what the movie goes with. But nine years after the original game, it also comes with a built-in dilemma. Freddy Fazbear and his band of buddies have gone from terrifying antagonists to franchise mascots, plushes, action figures, and playable characters. As such, the movie seems undecided on whether to depict them as villains or heroes, ultimately splitting the difference in a way that isn’t wholly satisfying.
Josh Hutcherson plays Mike, the hapless security guard who takes a night job at the defunct Freddy Fazbear’s Pizza, where the haunted robots roam. Rather than monitoring them on video, Paranormal Activity-style, he mostly uses his shift to take naps, during which he remains surprisingly unharmed, but he’s still haunted by the memory of his little brother’s abduction when they were kids. Mr. Fazbear, it turns out, isn’t named Freddy for nothing—he has some of the other horror film Freddy’s dream manipulation powers as well. (Both Freddys also sport stylish hats.)