In GoldenEye, screen-looking didn’t break the game—it was the game
Look Away
I don’t know if you heard, but this week, The A.V. Club took its annual trip back in time and celebrated 1997 Week. In the world of video games, it was a pretty solid year, and I kicked things off with Supper Club editor Kevin Pang talking about one of its landmark releases: GoldenEye 007. Lots of good times were remembered down in the comments, but there was one pretty contentious subject that came up. Do you condone or condemn the practice of looking at other players’ screens during split-screen multiplayer? It was a huge problem back in the day, and Flint Ironstag remembered one solution:
Ah yes, the game that inspired my roommate and me to put two shitty tube TVs back-to-back, acquire composite cable splitters and two pieces of cardboard for the respective top and bottom of each TV, and play each other WITHOUT SEEING THE OTHER PERSON’S SCREEN. Revolutionary.
We…had a lot of time on our hands.
LeaveTheBronx was more accepting of the practice, going so far as to believe it was just another part of the game:
It is baffling to me that people played this game trying to enforce the idea of not looking at the other players’ screens. This to me was the whole game—as an FPS, not looking at the opponents’ screen turns the game into a reflexes match, but with the ability to see your opponents’ screen, it introduced an interesting element of fakeouts and strafes, not to mention the fact that not looking was totally unenforceable.
Just Another Mortal Monday
Also for 1997 Week, I took a look at Mortal Kombat’s no good very bad year, which included one so-so game, one terrible game, and one horrendous movie that, together, all but sent the series into a five-year coma. The comments were a treasure trove of grown adults, like TheMcAlisterShow, realizing the absolute dog shit entertainment they consumed thanks to their MK obsessions:
No joke, Annihilation was my first realization as a child that a movie could be bad. I loved the first movie as a kid (and still do—its the worst movie I unironically love), and took for granted that MK:A would deliver the goods in the same way. When it didn’t…everything changed. It was the exact moment where I learned that the things that make movies watchable aren’t automatic but require some kind of skill and technique and effort. It was genuinely formative.
And Unexpected Dave (or Dave(s) 4 Goombella, as he’s known right now) filled us in on the novelization of the original Mortal Kombat movie:
I was embarrassingly excited for the first movie when it came out. How excited was I? I bought the movie’s novelization a week or two before the movie came out. The novel seemed to be based on the film’s shooting script (before its final cut). It had a fair bit of additional dialogue, which mostly served to add depth to the characters. When I saw the movie, the cuts were very obvious, but served to keep the film moving.