Rather than giving players a gun that shoots teleportation portals, F-Stop involves a camera that would grant players the ability to take snapshots of items and then resize and duplicate them to escape each testing room. The game promised to expand on Aperture Science lore, with the idea of the prequel giving player another cool first-person physics-based puzzler revolving around a single tool. With the okay from Valve, LunchHouse Software has been able to take some video using the game’s source code to show off some of F-Stop’s ideas and gameplay. They’ll be uploading more footage in the next coming weeks in a video series called Exposure.

How did LunchHouse Software get permission from Valve to create this video? Tristian Halcomb of LunchHouse Software is keeping that a secret.

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Will we ever be able to play it?

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Probably not.