Is The Ringed City a fitting farewell to Dark Souls?
This Could Be The Last Time
This week, William Hughes dug into The Ringed City, the last bit of downloadable content for Dark Souls III, which means it’s, as far as we know, the final ever release for this venerated series (or the last for quite some time, at least). William wasn’t all that taken by it, but many commenters felt it was a solid send-off. Woodsword led the charge:
I can understand the temptation of the hollowing comparison, but I think William was too eager to employ it. For example, the first part of this is about killing those angels and finding a way back through the area. The placement of their killable counterparts, the way treasure and shelter are dotted around the area, these provide examples of the deliberation William felt was missing.
As for the abundant callbacks, personally, I would have been disappointed if this, the final installment of a beloved series with rich lore, had all been about new characters and places. And actually, I thought there was too much new stuff in there. I wanted to fight Frampt, or maybe one of the old gods, take a walk around Ash Lake again. Isn’t the final part of something a time for reflection?
And doyourealize was similarly swayed:
I was absolutely thrilled while traveling through The Ringed City, especially after reaching the city itself. I didn’t mind the rushing through areas because there was always a way to clear whatever it was that was forcing you to rush, then slowing down afterward. Instead, what it provided was a feeling of accomplishment whenever you figured it out, and I haven’t felt that for a while in the Souls series (and I actually think DSIII is my favorite of the series, despite getting every one of these games, including Demon’s Souls, on opening day). And the bosses were the cherry on top. Midir was especially satisfying, and the final boss was epic. The Old Monk-like boss was a nice callback with a twist and the first boss was tragic (and in a surprising location, too!) I don’t want to write too much here because part of the wonder is not knowing.
I suppose my feeling toward this final DLC could be a result of just knowing it’s the final new Dark Souls I’ll experience, but I really thought they did so much right here. They went out of their way at times for fan service, but it was also in service of story and lore and had little impact on the gameplay itself. And for someone who’s watched and read quite a bit of lore, I appreciated the effort. I can agree with the sentiment that it’s time for From to move on from Dark Souls, but I really thought this was a fitting end in almost every way.
Speaking of the bosses, Iceland had a nice, poetic reading of the DLC’s final encounter:
Gael was a great final boss, and I was completely satisfied. He’s basically the inverse of Gwyn. Where Gwyn is a royal god of sunlight who is all about destiny and lineage, Gael is a slave knight who is human, dark, and overcomes what should be an ignominious fate to meet you at the end of the world.