This reader’s Fallout 4 backstory is even more tragic than the original
The Magic Is Gone
For this week’s What Are You Playing This Weekend?, Samantha Nelson gave us the scoop on the latest Puzzle Quest mashup. This time out, its blend of jewel-matching and monster-slaying has been combined with Magic: The Gathering, but as sweet as that sounds, Samantha wasn’t convinced the marriage was a strong one. Down in the comments, Chris Ingersoll echoed those sentiments and had some more complaints:
For me, the worst part of MTG:PQ is the fact that you have to be online to play. I really hate having my data plan on for extended periods of time, and it absolutely kills my phone’s battery to play this for more than one quest or two—and that’s when the connection is stable. I’ve had more than a few sessions become a nightmarish parade of “Can’t connect to server. Retry?” messages and my AI opponent taking forever to take a turn while it waits for the connection, all while draining my battery.
Also, the “brief description,” as Samantha called it, of whatever you’re facing in the storyline mode is just the flavor text from the actual printed version of the card more often than not.
That said, I’ve more or less put the game down. I had been checking in every day since its launch in mid-December just to claw my way to the free bonus at the end of 31 days, but even that is broken. It goes by the CALENDAR MONTH, not consecutive days, so the counter reset on January 1st, meaning it was impossible for anyone who started on December 17th or whenever to actually receive that reward. (Unless I actually missed a day. But I don’t think that happened because I was pretty diligent about it.) That just stank of the old “dollar bill on a string” routine, and now I just don’t care.
Elsewhere in the comments, Much loved character from canc laid out a lengthy and detailed backstory for their Fallout 4 character, one that brings in some series lore to explain specific traits and motivations in interesting ways. Here’s a taste, and you can find the rest in the original comment:
All Cole ever wanted was a family. He spent the first eight years of his life under unspeakable conditions in The Pitt before the scourge, watching as everyone who tried to take care of him mutated or went mad. No one could be trusted, and no law existed.
Then the Brotherhood Of Steel came and took young Cole away. He had never seen metal men like this before and immediately thought they were angels. He learned they were only people, but they were people with a strict code. They were not affectionate but not cruel, and above all, their actions were always consistent and predictable. He grew to love these people, and more importantly he grew to love the ideals of the brotherhood itself. People could disappoint you, but order was salvation.