It’s surprisingly easy to turn House Flipper into a horror game

Every Friday, A.V. Club staffers kick off our weekly open thread for the discussion of gaming plans and recent gaming glories, but of course, the real action is down in the comments, where we invite you to answer our eternal question: What Are You Playing This Weekend?
It took about four hours with House Flipper before I started getting antsy and wanted to smash something. That’s not a critique of the game—in which you play a faceless, handless mobile force who fixes up crappy homes into gaudier but still crappy homes, then sells them to assholes for a profit. The pleasures of the game are blindingly simple: It presents a low-impact way to exert a little control over a chaotic situation, allowing you to kind of live through a series of before-and-after photos in real-time. Skipping past the tricky political subtext of working as the private clean-up crew for a whole host of morally ambiguous landlords, there’s something inherently soothing about the practical effects of improving an environment; I’m not too proud to admit that a few hours with the game made me feel a lot more motivated to fix up my real-life living space a bit.
At some point, though, the general tedium of “Chores: The Video Game” is going to start setting in, which is when most players are going to start trying to figure out how to fuck these ugly-ass houses up. Games are all about systems, after all, and when you put players inside a system, they tend to push at the edges to see what they’ll let you do. Bizarrely, House Flipper has no apparent interest in indulging its players’ ids; you can only pull out your sledgehammer in jobs where destruction is included in the brief, and the external parts of the structure are tragically sacrosanct. (The game also stops you from selling all of your employers’/victims’ gaudy stuff for cash, which feels like a gimme.) So if addition by subtraction is off the table, what are we left with when it comes to working out our more radical urges? That’s right: home decoration itself as an act of outright hostility.