World Of Goo
With film directors latching onto game properties with
increasing frequency, players might look at World Of Goo and assume that Tim Burton finally brought his design
sensibilities to gaming. But Burton has nothing to do with it. Created by ex-EA
employees Kyle Gabler and Ron Carmel, World Of Goo centers on exceptional physics-based gameplay, not
oddball design. (Though the wickedly cute graphics and Danny Elfman/Ennio Morricone-ish
music don't hurt.)
The elegant setup asks players to guide a set number of goo-balls
into the mouth of a pipe. Levels often begin with a small structure crawling
with a few blobs. Between them and the pipe might be fire, a great chasm, or
instant spiky death. Grab a goo ball and place it near the original structure
to build a rubbery truss, then repeat as needed.