Why The Colonel's Bequest is one of adventure gaming's most underrated gems
A Retro Review
Over in this week’s What Are You Playing This Weekend? thread, Shinigami Apple Merchant continued their excellent weekly review posts with a look at the 1989 Sierra adventure game The Colonel’s Bequest. We’ll drop a quick excerpt here, but do yourself a favor and check out the rest. It’s a great write-up with some delightful screenshots:
The Colonel’s Bequest isn’t about puzzle solving, it’s about survival—the objective of this game, unlike so many other Sierra games, is NOT to mash items together. Sure, it IS an adventure game. And there ARE puzzles in it you can choose to solve. But you progress by seeing scenes play out at set times when a trigger is released. How do you set off triggers? Simply by traversing from scene to scene. And here’s the key— you don’t NEED to see anything to progress. You don’t NEED to understand anything going on around you to progress. Whatever’s happening just happens. It’s up to you to figure out what’s ticking underneath the surface as you move along.
And if you’re like me as a kid playing this for the first time, you won’t know how to eavesdrop on people and spy on their conversations. You won’t be able to effectively grill people on key topics and items you uncover around the estate. You’ll just keep stumbling across body after body after body and the sheer chaos incarnate inherent in that approach. And the game will STILL work as an experience because, The Colonel’s Bequest doesn’t exist for you; it exists alongside you. It doesn’t care if you get what’s going on or not. You decide your own level of knowledge and involvement here. If you can’t figure out what’s going on, all you’ll do at best is survive the weekend.
Dream Big
Earlier this week, I got a chance to go hands on with the new version of 2016’s Doom for the Nintendo Switch. Considering it’s running on what’s basically a tablet, it was a pretty impressive conversion, and it’ll be interesting to see what this might mean for more big-budget games making their way over to Nintendo’s little console. Down in the comments, Wolfman Jew laid out some hopes and dreams for what might come:
I’m happy the conversion seems to be good. I missed Doom the first time around, and it’ll be nice having it on Switch, both for the potential of portability and, if I’m being honest, the crazy novelty of an Id Software title on a Nintendo console again. As much as I loved the indie support Nintendo got on the Wii U (something that seems to be continuing on Switch), I think there’s a real value in having a wider number of third-party games on there—not the big system-pushing games it won’t be able to handle, but games with more modest technical specs.