Advent Rising
"Invading aliens attempt to destroy the human race" usually makes for a pretty good entertainment premise, particularly when those aliens inspire a lone hero to save the earth. Sure enough, in Advent Rising, aliens invade, which requires a lot of shooting on the part of player POV character Gideon Wyeth. The problem is that Advent Rising is flawed in almost every particular, which turns what should be a fairly standard but enjoyable run-and-gun into a jerky, confusing mess.
Once the alien-shooting begins, the flaws pop up. The first time you start fighting, the game's much-hyped "flick targeting"—in which the right stick is flicked toward the enemy you wish to target—comes into play. It's pretty clear that this was a failed experiment that should've been scrapped. It's not exactly intuitive, and worse yet, as the game progresses, it locks on to things you're trying to run from, repositions the camera, and overrides your intentions. That's bad, but at least it's an ambitious failure. But the people who decided the "pick up weapon" button and the "dodge" button should be the same should be forced to port text-adventure games to cell phones for the rest of their careers; Gideon looks like he's going through painful aversion therapy as he runs up to a vital hunk of military hardware, then violently throws himself aside at the last minute.