Readers head back to Hyrule and find it’s as thrilling as ever
Back In The Saddle
For my contribution to this week’s What Are You Playing This Weekend? thread, I talked a little about my experiences with The Master Trials, the first of two planned expansions for The Legend Of Zelda: Breath Of The Wild. As someone who had moved on from the game, I’ve found it to be a compelling reason to jump back in and a great opportunity to reacquaint myself with its incredible world. A few commenters have started on it as well. First up, let’s hear from Skull Kid, who has to be just ecstatic about the addition of Majora’s Mask:
I’ve started replaying on Master Mode, the new difficulty level the DLC adds, and it’s recaptured the joy of survival and discovery that I had during my first playthrough. Consider a little adventure I had on the Plateau: In the snow region, I discovered these new octorock-suspended floating platforms, which were not in the original game. Basically, an enemy will blow a horn, the octorocks will inflate, and the platform will float up into the air, giving enemies a sniper position. So I tried something. I waited until nightfall, snuck onto the platform stealthily, took them out, and then *whistled.* Whistling inflated the octorocks, giving me a nice view of the landscape. But by now, my cold-resistant potion was wearing off and the shrine was on a mountain many miles away. I took out a korok leaf and used it to create gusts of wind to propel the floating platform forward. Instead of laboriously climbing up mountains, I had used an enemy’s base as a flying machine.
But the great thing about Master Mode is that you have to use your intimate knowledge of the world to your advantage, because the enemies are stupidly hard. It became clear after the Plataeu that sticks and traveler’s swords weren’t going to cut it. So I went straight to the source of the best items in the game: Hyrule Castle. Sneaking silently into Hyrule Castle with nothing but three hearts and a tree branch was the most thrilling experience I’ve had with the game in my 200 hours of play. But my risk was rewarded: I walked out with weapons that deal 50 damage and the Hylian Shield. Basically, I love how Master Mode forces you to approach the game differently.
LittleMac had some thoughts on the 45-room Master Trial itself:
The Master Trial is glorious. I just cleared the beginner trials last night and made my first attempt at the completely awesome, wind-tunnel-based middle trials this morning. On the one hand, a challenge like this is well suited to my love of a good challenge and my general aptitude with video games. On the other hand, it’s perhaps uniquely unsuited to my preferred style of wild, improvisational recklessness. It’s great fun playing through the rooms, noting your errors, and devising optimal strategies for getting through them, but it might be even more fun when you screw up your plans, get surrounded, land a flurry rush to take down a moblin, drop a bomb in the perfect spot to send a whole pack of bokoblins flying, grab a boko bat that one of them dropped, and then just go whirlwinding through everyone that’s still standing.
And when they aren’t battling Disqus, Doctuar is getting lost in a massive world of a different sort: