Readers try to explain what they love about the enigmatic No Man’s Sky

After wandering its indescribably massive universe for more than two weeks, Patrick Lee stopped by to deliver his review of No Man’s Sky, the space exploration simulation from the tiny team at Hello Games. Following a protracted, buzz-filled development cycle, the game has, inevitably, proven divisive upon release, with many unimpressed by its algorithmically generated universe and the often quiet, repetitive nature of what you’re expected to do inside it. Others, like Patrick, have found that experience to be a rewarding one in itself. Here’s Captain Internet’s take:
It’s flawed but still very special. The part that still excites me is the idea that when you see a new, undiscovered system, you are the first person to see it. The consistency of the algorithm means that despite being randomly generated in a computer, it is still “there” in a meaningful sense—anyone who comes along later will see exactly the same thing. You name things, and they’re now yours. It’s not an experience you can get elsewhere, and with the intermittent beauty that it throws out the result is a truly unique experience.
It’s by no means perfect. I wish it hadn’t been full price. I wish some of the planets were completely flat barren rocks where you could go for 30 seconds without seeing another bloody alien structure. I wish it were possible to fly your ship properly on a planets surface. I wish the suit would shut up. I wish the puzzles were a bit more difficult. Hopefully, after a few updates, it’ll be a bit more together and all the angry people will calm down.
AmaltheaElanor has been enjoying the unpredictable stories that arise from those unknown places:
One of the things I’ve really enjoyed most about this is the endless capacity for unscripted moments, and this is why I love reading about other people’s experiences online. For instance, a few days back, I was in the process of upgrading to a new ship. I had wandered far afield in search of resources to repair it and wound up getting caught in a storm while 30 seconds away from a new shelter. I arrived at the entrance to discover a steel door and wound up frantically having to destroy the sentinels (lest they summon more) and the door in a short enough span of time before the storm could kill me. And there really is nothing like achieving safety after more than one of the game’s peripheral threats come crashing together at once.
I’ve been playing a couple dozen hours and haven’t even found my first Atlas Station yet, let alone Atlas passes. I know people have mentioned hitting a wall with repetition of world discovery – but I’m not even close to approaching that myself.
It’s definitely fair to say the game isn’t for everyone. And there are plenty of valid criticisms to lob at it (like the lack of planet mapping, too many icons crowding the HUD at one time, and frustrating space battles). At the same time, I do feel like some people are getting so hung up on what they thought/wanted the game to be that they’re unable to see it for what it is. And what it is, in my humble opinion, is pretty amazing in its own right.