The Prisoner: "Dance Of The Dead" / "Checkmate"

Starting with "Dance of the Dead," we've got our basic opening sequence locked in: a shorter version of Number 6 quitting his job and getting kidnapped, then him waking up in the Village and seeing the title of the current episode through his window. After the title, we follow him trying to escape on the beach, underscored by a conversation with Number 2. It's a longer title sequence than you get with most shows, but it works, partly for its basic coolness—it sets up the series central conflict efficiently, and looks great to boot—and partly because it changes sometimes. Clues are tough to come by in the Village. It's best to pay strict attention.
"Dance of the Dead"
I've been working at the same library for, let's see, eight years now. It's a great place to work for any number of reasons, and I'm lucky to work with a uniformly nice group of people. But I had to draw a line early on about holiday parties. If you've ever worked in an office, you probably know what I'm talking about. Or if you've been to high school and got sucked into a pep rally. Or, hell, Christmas time for people who hate the holidays. Parties can be swell, and socializing is part of simply being alive and human, but the appeal gets lost when you start feeling like someone's standing right over your shoulder, demanding you put on a good face. The obligation rankles. When you're not allowed to chose your own pleasures, you lose a piece of yourself. Because this isn't your party, it's theirs, and it'll last as long as they want it to.
"Dance" finds 6 still trying to figure out just what kind of trouble he's in. As always, no one is willing to answer his questions; the new number 2, Mary Morris, isn't proving any more helpful than the last. While most episodes of The Prisoner tend to follow a single thread, "Dance" is best viewed as a follow-up to "Arrival," that sets down once and for all just how screwed 6 really is. There is a party, though, and everyone's attending; it's a costume ball, with costumes provided at no charge (selected by others, of course), and, as the proclamation goes, "There will be music, dancing, happiness, all at the carnival. By order."
We've established that 6 has been kidnapped and put up in a blandly lovely home because he has knowledge that the overseers of the Village want; the question then is, given the resources available, why doesn't Number 2 just break him immediately? From what we've seen at hospital (a place that has nothing to do with healing), these are people well-trained in coercion and torture, but 6 is given basically free-rein to wander, occasional trickery aside. Nobody ties him to a chair and beats him till he screams. There are even limits put on what drugs they can inject into him.
The reason why 6 is relatively safe is that whoever runs the Village isn't just in this because they want to know what he knows; they also want him, committed to the cause and willing to betray whatever ideals are required of him. A very Orwellian notion—which isn't too surprising, judging by the signage. While we'll see the patience of various number 2s tested as the series goes on, for now, at least, they're willing to wait a little longer if it means achieving what they want most. Not everyone agrees: "Dance" opens with one of the scientists attempting to use some kind of mind control device on a sleeping 6, putting him on the phone with a former colleague, Dutton, and trying to zap him into answering questions about his past. 6 resists to the point of physical pain (one of things that makes him so dangerous, and such a prize to the Village, is that his individuality comes before everything else; you can't con a man into selling his soul when his soul is the only thing he values), and 2 has to break up the attempt before real harm can come to him. For now, she's confident he can be "won over" without recourse to more permanent methods. And while she isn't proven right in "Dance," 6 certainly doesn't end up on top in the end.
In the early going, 6 spends as much time trying to escape as he does asking questions. Escape is his main concern through the whole show, but the deeper in we get, we'll see how his methods shift from literal attempts to something more internal. At this stage, he's operating on the assumption that a.) the Village has limits and b.) if he can find a way past them, he'll be free. All he needs are the right tools. In "Dance," a night spent on the beach leads finding a corpse washed up on shore in the morning. The dead body has a radio and a wallet on it, which 6 pockets. The radio is discovered almost at once, but the wallet goes seemingly unnoticed. 6 arranges to leave a message on the body with his location and send it back out to sea. It's clever, but it's not quite clever enough.
And while 6 is putting together his doomed scheme, everyone's getting excited for Carnival. When the grand evening arrives, 6 is wearing his own tuxedo, but everyone else is costumed—because it's all about community, and 6 is the lone hold-out, and as such must be easily identifiable. The Town Hall is generally off limits to the public (pretending by a selective force field), but on Carnival night, everyone is permitted. After dancing half-heartedly, 6 wanders around the building, finds the body he'd tried to send back to sea, and learns his latest scheme was all for nothing. But the evening is not quite done with him yet; when he comes back to the party, he's put on trial for his possession of the radio, with 2 as his defense attorney. It goes about as well as you'd expect.
Even the character witness 6 calls, Dutton, can't help, drugged to the gills or worse and dressed in a jester's outfit. Dutton, see, is what happens to the people the Village decides they don't need whole. He's broken, and as he tells 6 earlier in the episode, even though he doesn't really know anything of importance, they won't believe him. It probably wouldn't matter if they did. If you ever needed proof of the horrors behind the Village's pleasant facade, here it is: when the group is all that matters and the group agrees on everything, everyone is expendable.
Or nearly everyone. 6 is a special case; he even has his very own Observer, a young woman who, certain qualms aside, is a loyal party follower. The Observer, who comes to Carnival dressed as Little Bo Peep and ends up in charge of prosecuting 6 in his trial, would be a romantic interest in a more traditional show. Here, she's something else. 6 ferrets her out early on, and he keeps pushing her; while she gives a stirring speech against 6's transgressions, she seems honestly upset when he's sentenced to death, even though that's exactly the sentence she asked for. Bo Peep is more evidence of how the Village works its way on people—she's not evil, and the things she says, about the importance of the rules, seem convincing until you think about them. ("Has anyone ever seen these rules?" 6 asks.) When it comes to consequences, she's troubled, but she's buried herself so deep in ideology that she can't break free.