The good with the bad: 9 great songs from not-so-great games

1. “Level 1,” Silver Surfer
Is Silver Surfer for the NES a bad game? It’s impossible to tell. The game is just too maddeningly difficult to make a value judgment one way or the other. A traditional side-scrolling shooter in which everything is instantly lethal—including the walls, ceiling, and floor—it’s practically unbeatable by conventional methods. It’s good the background track in its first level is such a ripper, then, since it’s all most players are likely to hear of the soundtrack. “Level 1” is a squeaky, chirping chip-tune club banger full of the triumphant swelling typical of superhero themes, and its vaguely spacey atmosphere perfectly suits the Herald Of Galactus. It’s as fast paced and unpredictable as the game is but in a way that inspires head banging instead of controller throwing. [Patrick Lee]
2. “Pitch Perfect,” Wii Music
The “Pitch Perfect” mini-game is an awful, horrible, no-good atrocity within a forgettable and hugely disappointing Nintendo title. It’s like a leftover from low-budget edutainment CD-ROM games of the ’90s, asking players to match chords and move notes around in a shoddily designed experience that has to instruct the player on what the rules are every few seconds because it’s so unintuitive. Defying all sense and reason, the “Pitch Perfect” theme packs more charm into a one-minute loop than the entire game from which it originates. The gently brushed drum, the peppy glockenspiel, the jazzy square-wave blips, and the vocaloid quips, like a barbershop quartet of digital cats—this is light-hearted! This is fun! This song has spirit! Where the heck was this spirit when they were making the rest of the game? [Derrick Sanskrit]
3. “Werewolf Battle,” Werewolf: The Last Warrior
Werewolf: The Last Warrior is awesome. Amazingly awesome. For most of the game, you control a golden werewolf with swords for hands. He can climb buildings with his sword arms. He kills mutants—for America. It’s a shame that it’s almost as crappy to play as it is conceptually sweet. Needlessly difficult, buggy, and just not up to the standard of other NES games by Data East like Batman, the only part of Werewolf that lives up to its lead is the soundtrack. The whole thing is great, a mix of uptempo rockers and ominous psych outs. “Werewolf Battle,” in particular, is a righteous bruiser with a driving beat that totally psyches you up for sticking that sword arm right through some mutant chest—for freedom. [Anthony John Agnello]
4. “Wunderding,” SaGa Frontier 2
Masashi Hamauzu has spent years elevating Square’s role-playing games with his circuitous piano-based compositions, but no game has benefited more from his work than SaGa Frontier 2. It certainly looks like a good game, with its fairy-tale kingdom wrought in gossamer-soft watercolor. Beneath that facade is a bunch of the RPG tedium that’s made the whole SaGa series an acquired taste—but oh that music. A lilting charmer at first, the tinkling synth vibes of “Wunderding” transform once they’re backed with a thumping beat. It’s perfect music for fantasy court melodrama or sailing on heavy seas. [Anthony John Agnello]