Tuck into a five-part video history of graphics in gaming

Video game players are currently enjoying an era of unprecedented choice, from graphical-powerhouse AAA titles to simple, affecting indies representing a vast range of visual styles both original and harkening back to gaming’s earliest past. One common complaint about expensive, perennially popular studio hits like the Call of Duty franchise, however, is that for all their technical visual prowess, they manage to be less satisfying than simpler titles like FTL: Faster Than Light or Shovel Knight, leading many to question whether graphics are important at all in video games (or at least if they should always come in second to the underlying game design).