Babylon A.D.
Even if it never finds an
audience outside L.A., someone ought to write a book called When Dull Films
Happen To Clever Production Designers. It would probably help console Babylon A.D. designers Paul Cross and
Sonja Klaus. Their work helps the film realize a near-future living in the wake
of a profound ecological and/or economic collapse. (What's happened is never
made clear, but it was obviously unpleasant.) Most of the world lives in a
sprawling, Third World black market where a rabbit trapped in a city park
qualifies as a feast. The privileged few inhabit desolate urban palaces where
any piece of glass can, and usually does, serve as a television screen. Blade
Runner
and Children Of Men did it before and better, but this world is made to look both
lived-in and ickily plausible.