5 new comics to read in April, including weekly G.I. Joe Silent Missions

Plus, a trilogy of adaptations, a photographer biography, and a cosmic cooking adventure.

5 new comics to read in April, including weekly G.I. Joe Silent Missions
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Welcome to The A.V. Club’s monthly comics preview, where we recommend new books to check out over the next few weeks. This month, we’ve got five exciting picks, including new G.I. Joe stories and a biography of film pioneer Eadweard Muybridge.


G.I. Joe: A Real American Hero Silent Missions by Various (weekly)
G.I. Joe: A Real American Hero Silent Missions by Various (weekly)
Image Comics/Skybound

In 1983, writer-artist Larry Hama told “the most unusual G.I. Joe story ever” in G.I. Joe: A Real American Hero #21, a completely dialogue-free issue spotlighting Snake Eyes, the team’s mute commando. Over 40 years later, Skybound celebrates the legacy of “Silent Interlude” with a month of Silent Missions (Image Comics/Skybound), reprinting Hama’s work and debuting a new silent one-shot each week featuring a different G.I. Joe character. 

Skybound has done remarkable work revitalizing Hasbro’s Transformers and G.I. Joe franchises over the past two years by hiring top-tier comics talent, and the Silent Missions roster highlights the editorial savvy driving the success of these properties. The celebration kicks off on April 2 with the reprint of G.I. Joe: RAH #21 and Silent Missions: Beach Head, a war orphan rescue written and drawn by industry stalwart Phil Hester with inks by Travis Hymel and colors by Lee Loughridge. The Arkham City: The Order Of The World creative team of artist Dani and writer Dan Watters team up with colorist Brad Simpson for Silent Missions: Jinx (April 9), in which each page covers one second of the ninja escaping a Cobra base. 

Leonardo Romero, lead character designer on the recent Your Friendly Neighborhood Spider-Man animated series, and colorist Cris Peter uncover a grotesque Cobra experiment in Silent Missions: Spirit (April 16), and Andrew Krahnke, creator of last year’s thrilling barbarian miniseries, Bloodrik, blasts through a Cobra convoy with colorist Francesco Segala in Silent Missions: Roadblock (April 23). The Kaya creative team of writer-artist Wes Craig and colorist Jason Wordie wrap it all up with Silent Missions: Duke (April 30), following the leader of G.I. Joe as he infiltrates a Cobra base to track down a traitor. It’s a lineup full of artists with their own distinctive styles, and they have an exciting opportunity to show off the strength of their visual storytelling.

The Great British Bump-Off: Kill Or Be Quilt #1 by John Allison, Max Sarin, and Sammy Borras (April 9)
The Great British Bump-Off: Kill Or Be Quilt #1 by John Allison, Max Sarin, and Sammy Borras (April 9)
Dark Horse Comics

Since wrapping up their outstanding slice-of-life series, Giant Days, writer John Allison and artist Max Sarin have become masters of the cozy mystery-comedy, reuniting for miniseries that solve crimes in college campuses, reality TV baking competitions, and for their latest story, the world of quilting. Young adult detective Shauna Wickle is back in this sequel to 2023’s The Great British Bump-Off, investigating an arson that takes her into the surprisingly dark underbelly of needlecraft. TGBBO: Kill Or Be Quilt (Dark Horse Comics) is another whodunit overflowing with personality, with Sarin and colorist Sammy Borras bringing Allison’s witty scripts to life with vibrant, animated visuals that infuse even the most suspenseful moments with humor. Sarin is responsible for some of the best character acting ever put on the comics page, and their exaggeration of facial expressions and body language is perfectly calibrated to maximize the impact of Allison’s dialogue. This is a creative team that always deserves attention, and after a decade working together, Allison and Sarin’s partnership is as fruitful as ever.    

Magda: Intergalactic Chef, Book 1: The Big Tournament by Nicolas Wouters, Mathilde Van Gheluwe, and Anne Marie Boulanger (April 1)
Magda: Intergalactic Chef, Book 1: The Big Tournament by Nicolas Wouters, Mathilde Van Gheluwe, and Anne Marie Boulanger (April 1)
Graphic Universe

Sci-fi intrigue and cooking competitions are two tastes that go surprisingly well together (see: Natalie Riess’ Space Battle Lunchtime), and Magda: Intergalactic Chef (Graphic Universe) serves up a delectable all-ages take on this combination with the titular 12-year-old competing in the kitchen for her planet’s future. Written by Nicolas Wouters with art by Mathilde Van Geluwe and translation by Anne Marie Boulanger, Magda: Intergalactic Chef is a visually lush journey through alien terrain and cuisine, and the stakes are heightened by the book’s climate-conscious perspective. The grand prize of the Intergalactic Cooking Tournament is a precious resource, Nector, that can save dying worlds, and Magda has to deal with the stress of the competition while also trying to stop a secret society from stealing the Nector for itself. The high concept is executed with charm and finesse, particularly in Van Ghulewe’s striking design work, bold characterizations, and layouts that turn cooking into dynamic action.

Muybridge by Guy Delisle, Helge Dascher, and Rob Aspinall (April 29)
Muybridge by Guy Delisle, Helge Dascher, and Rob Aspinall (April 29)
Drawn & Quarterly

Canadian cartoonist Guy Delisle has built his reputation on autobiographical travelogue comics that showcase his ability to transport readers to a specific time and place, and it’s a skill that makes his historical biographies especially immersive. 2017’s Hostage showed the minimalist side of this as Delisle recounted the 1997 kidnapping of Doctors Without Borders administrator Christophe André and the three months he spent handcuffed in solitary confinement, but for his latest biography, Muybridge (Drawn & Quarterly), Delisle significantly expands the scope of the story and visuals. Eadweard Muybridge was a pioneer in motion photography and projection, creating the first motion picture in 1878’s The Horse In Motion, and Delisle, with translators Helge Dascher and Rob Aspinall, details the dramatic path that led Muybridge to this innovation. Delisle captures 1870s California and its residents in precise detail that reveals the amount of research that went into the book’s creation, presented with a loose, cartoonish line that brings extra energy and character to the page. It’s an engrossing art history lesson, enhanced by Delisle’s examination of Muybridge’s ambition and the challenges he has to overcome in order to make his dreams a reality.

Paul Auster’s The New York Trilogy by Paul Auster, Paul Karasik, Lorenzo Mattotti, and David Mazzucchelli (April 8)
Paul Auster’s The New York Trilogy by Paul Auster, Paul Karasik, Lorenzo Mattotti, and David Mazzucchelli (April 8)
Pantheon

Paul Auster put a fascinating postmodern spin on the detective story with his New York Trilogy of novels in the 1980s, using the mystery genre to explore philosophical ideas around mortality, identity, and creativity. The first installment of the trilogy, City Of Glass, was adapted into a graphic novel by Paul Karasik and David Mazzucchelli in 1994, and the long-out-of-print work is finally being republished in Paul Auster’s The New York Trilogy (Pantheon), along with new adaptations of the other two books. Lorenzo Mattotti tackles Ghosts while Karasik adapts The Locked Room on his own, and each adaptation is an extraordinary example of how different artistic voices can illuminate and deepen pre-existing texts. 

The City Of Glass team tells the story with a nine-panel grid that gives it the most visual density of the three, and it encourages Mazzucchelli to experiment with individual panel compositions as well as how these panels engage with each other within a tight structure. Mattotti’s Ghosts is more akin to an illustrated novel rather than a comic book, primarily pairing big chunks of Auster’s writing with a single drawing evoking the text’s central ideas, but as the story continues, the interplay between visuals and text begins to shift. Karasik’s The Locked Room wraps up the trilogy with a celebration of the infinite narrative and design possibilities offered by the comic-book page, amplifying the themes of Auster’s work with visuals that find expressionistic new ways to present the source material.

 
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