Recalling the dumbest, most unfair King’s Quest deaths
Let’s Playlist
Earlier this week, we ran an Inventory full of boss music that we thought was better than the battles they accompany and made a YouTube playlist out of the tracks. But our list was just a starting point. Really, the whole idea here was to get you all involved and suggesting tracks to add to the list. And we did just that. Here are the songs we added to our “bark beats bite” playlist and the commenters who suggested them:
- Mini-boss theme, Super Metroid—PaganPoet
- “Decisive Battle,” Final Fantasy X—Hoodwink
- “Anthem of ANGRA,” God Hand—needlehacksaw
- Final boss theme, R-Type Final—GhaleonQ
- Tabuu’s theme, Super Smash Bros. Brawl—The_Peemster
- “Decisive Battle Of Fate,” Super Mario Galaxy 2—Jakeoti [Note: That’s a translation of the Japanese title for the track. I couldn’t resist.]
- Yelena Federova’s theme, Deus Ex Human Revolution—Markthulu
- “Molgera,” The Legend Of Zelda: The Wind Waker—ocelotfox
- “Banson’s Aria,” Henry Hatsworth In The Puzzling Adventure—Tinkerer
- “Sloprano,” Conker’s Bad Fur Day—Vince O.
Once again, here’s a link to the full YouTube playlist for your listening pleasure.
The one thing we didn’t mention in the article is that we originally thought of these community-driven music playlist Inventories as a recurring feature. (We even came up a cute name: “Let’s Playlist!”) They might be popping up on occasion in the future, with a different theme each time, naturally. So let us know, Gameologerinos. Would you like to see more of these?
A World Of Pure Imagination
This week, Samantha Nelson brought us into the world of RenQuest, an event that turns your typical renaissance faire into one big role-playing game. Girard applauded the people of RenQuest and what the game represented:
LARPing is one of those things that, in reading about it, I oscillate between feeling vicarious fun and extreme vicarious embarrassment. But good on these folks for creating a space where people (adult people!) can engage in creative, imaginative play, and good on the people who throw themselves into it.
The ability to meaningfully engage in imaginative role-play is one of those skills that’s seemingly inherent in early childhood but which seems to melt away as people grow older. Being an art teacher, I can’t help but liken it to the similar phenomenon where in preschool pretty much everyone is an artist and constantly draws with facility and frequency, but as people age, they become more self-conscious and develop more rigid definitions about what they consider to be art. That “inherent” ability also melts away.
Creating a space where adults—whose minds tend to need a bit more structure to find an endeavor meaningful than pre-K kids do—can slide back into that imaginative role-playing mode is pretty cool! And considering imaginative role-play’s salutary effects on things like creativity and empathy, it’s probably a good thing that more and bigger people are finding ways to engage in it.
TreeRol agreed and summed up the problem quite eloquently:
I don’t think it’s a skill that melts away over time so much as gets one placed in the “do not touch” box. As we age, we don’t lose the ability for imaginative role-play. We just lose practice, because we’ve decided it’s not something adults do, and so as we become adults, it’s something we should avoid. And that sucks.