With Warfare, A24 brings arthouse style to the military-entertainment complex

Alex Garland and Ray Mendoza's combat-focused period piece can't escape the specters of its subject or the implications of its genre.

With Warfare, A24 brings arthouse style to the military-entertainment complex
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A24 is still on its way up. While the indie distributor-producer has a firm grip on younger cinephiles and the domain of Letterboxd, the company has also been making its mainstream breakout. Ever since it took home the Academy Award for Best Picture with Moonlight at the start of 2017, its box office numbers have hovered around $100 million domestically (excluding the peak pandemic years of 2020 and 2021). Then in 2024, it raked in over $211 million, with a significant amount of this income from one film: Alex Garland’s Civil War. Beyond just being a box office and budgetary milestone, Civil War was also A24’s first proper entry into the military-entertainment complex. 

While A24 produced The Inspection and Causeway in 2022, those films were dramas typical within the world of festival indies, about actualizing yourself by becoming a soldier and the struggles of returning home as a wounded veteran, respectively. Civil War is a film with massive combat sequences. The final Battle Of Washington features over 40 stunt people creating an immersive “spherical” combat environment like the audience is “surrounded by chaos” according to the film’s military advisor, ex-Navy SEAL Ray Mendoza, in the film’s press book. Mendoza is also the co-writer/director of Garland’s 2025 film Warfare, an Iraq-set period piece about a single day experienced by Mendoza’s actual platoon that takes A24 a step even further into militarist filmmaking—a kind of cinema whose narratives are largely supplanted by the spectacle of combat.

Warfare emphasizes veracity at every step. The film is purported to be “based on the memory of the people who lived it,” and everything the actors do—from the way they move to the jargon they use—is meant to be authentic. Mendoza and Garland’s film creates emotional swells not through its soundtrack, but through sound design. Distant gunfire gets closer, starting to reverberate off the concrete walls of the house the SEALs are pinned down in, making it more of a claustrophobic tomb than a defensible military position. Their own bullets rip with crisp precision on the mix, thudding and thumping onto the audience in the theater. It’s a visceral, terrifying ride. But in being an immersive military experience, the form of Warfare raises serious questions about the film’s intent, of which its contents seem conflicted.

Unlike in the press book for Civil War, the term “anti-war” is nowhere to be found in the one for Warfare. Warfare, instead of being an “anti-war” work, seems to be more along the lines of Saving Private Ryan or Band Of Brothers, which recreated famous and infamous events in American military history with an eye towards accuracy. These Steven Spielberg-helmed productions are significant in war films’ history not just for their documentary-esque, bleach-bypassed handheld aesthetics, but also for how the Hollywood actors in the films were subject to genuine military training under the supervision of senior military advisor Dale Dye. 

Before Dye went to Hollywood, he served in the U.S. Marine Corps in Vietnam (wounded during the Tet Offensive) and was deployed to Beirut as a part of the international peacekeeping forces at the end of the Lebanese Civil War. Dye’s technical advising career didn’t start with Hollywood, though; his website boasts that he was “training troops in guerrilla warfare techniques in both El Salvador and Nicaragua” in 1984-85. While the details of Dye’s work are ambiguous, it is notable that in both countries the U.S.-backed factions which were trained by American military advisors, be that the Revolutionary Government Junta in El Salvador or the Contras in Nicaragua, have been accused by human rights groups of committing heinous war crimes. 

Where Dye was the most visibly instrumental, though, was in updating the military-entertainment complex for a new generation, a legacy that Mendoza continues. Similar to Dye’s innovative actor boot camps, Mendoza put on a three-week program based on BUD/S (the notoriously intensive SEAL training) to get Warfare‘s rogues’ gallery of up-and-coming Hollywood actors—from familiar names like Will Poulter and Charles Melton to more recent TV breakouts like D’Pharaoh Woon-A-Tai and Cosmo Jarvis—ready to look and feel like real Tier 1 operators. There is a romanticism inherent to taking people that look like movie stars and making them move like idealized soldiers.

If Civil War was an ambivalent film about the conflict within images that purport to be anti-war while also requiring a certain, possibly dangerous, aesthetic appeal, then Warfare totally gives in to the fetishism of war imagery. One might point to Warfare‘s experimental, closed-in style, where the perspective of the conflict and the ultimate goal of its pain is left intentionally opaque so as to focus on the suffering of the soldiers and, in a momentary twist at the end of the picture, the invaded and devastated Iraqi people. 

If that final statement is taken as what the film is actually trying to convey, one could extrapolate that Come And See—which Garland cited as one of the only true anti-war films during Civil War‘s press tour—is subversively a work of Soviet militarism. The final moments of that film feature a transition which is rarely talked about, where the camera runs through the woods and the summer suddenly turns into a snow-covered winter, with the partisans still running in formation. It implies a forever war which, when paired with the statistics of the genocide the Nazis were committing in Belarus, works polemically to justify the siege mentality of the state through its attempted annihilation by the fascists and later the capitalist West. Warfare’s choice to end on a moment of quietude in the devastated Ramadi streets is a rug pull that attempts to add perspective at the end of the story, yet it too is subverted by the credits revealing that the film is dedicated to one of the severely wounded real SEALs, Elliot Miller. There is a specter of guilty conscience, perhaps, but one overshadowed by a film that is ultimately a project by one soldier for another—men that went through hell together and made it out. 

Warfare‘s credits pose the question, what did these men suffer for? This is a common quandary with the genre, and one easily co-opted by reactionaries. Abel Gance’s 1919 film J’accuse is traditionally thought of as a rebuke of the destruction wrought by the First World War. Its grand finale features the ghosts of dead soldiers returning home to find nothing but bourgeois decadence, showing that the men, in effect, died for an ungrateful society. This mentality was popular within burgeoning fascist movements at the same time, be they Arditi in Italy or disgraced Freikorps irregulars in Germany. Fascism, as a movement, came from the fallout of WWI, and it would be naive to read anything that criticized the conflict as being truly against war itself, as so many militarist movements developed in the wake of their nation’s “failures” and would lead to the most devastating war in the history of humanity. 

Unlike most films of this type, there is little in Warfare to distract from its suffering, except perhaps its technical fetishism. The film is narratively sparse and tightly confined, emphasizing experience above all else. After the initial operation is a failure, two of the SEALs are severely wounded, writhing in dusty and bloodsoaked pain on the floor for the majority of the film’s runtime. Ostensibly, it is not a romantic look at its subject; there are no ridiculous kill counts or squibs exploding as American troops defy the odds. Instead, Garland and Mendoza try to strip the film of the genre’s impulse for glory. But what remains? Genuine camaraderie and a sense of overcoming the odds, as they do in the end—Poulter’s shellshocked character might let his squad down, only for Melton’s calm and collected soldier to recover the situation. The circumstances are, obviously, not desirable, but the characters within are models of masculinity, ones which can be seen as aspirational for the impressionable. In the odd press tour of the film (one that’s even been accused of queerbaiting), the stars have showed off their matching “call on me” tattoos—which are at once a reference to the film’s opening Eric Prydz needledrop, yet also call to mind a glamorized sense of military brotherhood. 

It is an on-brand depiction for Mendoza, whose first IMDb credit as a military advisor was on the Navy-commissioned propaganda film Act Of Valor—a film which boasted self-sacrifice and had a main selling point being that it starred real Navy SEALs. From there, he’s gone on to work on two thinly veiled military ads from Peter Berg and Mark Wahlberg, Lone Survivor and Mile 22, as well as a film similarly claustrophobic and insular to Warfare, The Outpost, which was hailed for its visual innovations in portraying combat. Mendoza also worked on the 2019 Call Of Duty: Modern Warfare, a game in a series that first drew its “realism” from cinema. The series’ initial developers, Infinity Ward, were composed largely of a team that worked on the early Medal Of Honor games, which were projects produced by Spielberg with the intent of getting a new generation interested in the history of WWII.

But if games had earlier taken their cues from Saving Private Ryan’s Omaha Beach sequence, cinema now seems to be reappropriating its images from games. The denouement of Civil War pulls images placed in the collective unconscious by the original Call Of Duty: Modern Warfare 2 and its own assault on Washington. The recognizability of these images from one medium to another is a part of the immediate draw, similar to how the recognizability of star power puts butts in seats—if you know a star, or a franchise, or a superhero, or anything that looks like the thing you already know, it’s a strong pull in the age of content. Warfare is simply another step in the evolution of this kind of media, one co-authored by a man who has led the charge in innovating 21st-century American military propaganda for over a decade.These works are trapped, perhaps intentionally so—whether they glamorize or self-efface, they wind up functioning as ads for the military. Armed forces can sell themselves both ways, through a focus on victory or on the suffering ahead of it. Indeed, just as recruitment slogans like “Be All You Can Be” emphasize personal trials, a film like Warfare can show every way in which a situation could be so terrible that no person should want to find themselves in it, then render that point moot by presenting personal fulfillment in overcoming the odds.

What makes a film like Warfare seem so insidious compared to more blatant propaganda pieces like Lone Survivor or Call Of Duty is its credentials. It is not a first-person shooter, or a Mark Wahlberg vehicle. It’s an A24 movie, co-authored by an acclaimed and cerebral writer-director. In the trailer for Warfare, it is unnerving when the A24 logo transforms itself into “Iraq 2006,” as if the company is turning in its indie laurels for a seat at the DoD-backed table. It’s unnerving, too, how well Garland’s cool, floaty camerawork slips into the skin of a military movie. Gone are the shaky handhelds and messy film grains, in are the stabilized and hyper-clear digital images of the 21st century. It’s a new way to look at the chaos of war, or at least one that defies the conventions that immediately predate it. And despite these formal differences, or what a film is theoretically saying about war, there is one key constant which can always be used as a recruitment tool: showing soldiers’ valor. Warfare is no exception, beyond how deeply it tries to hide its interest in doing so. 

 
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