What the hell are Michael Fassbender and Marion Cotillard doing in Assassin’s Creed?

Assassin’s Creed seems to be the result of a miscommunication. A video game adaptation that looks like perfect January-movie fodder for Sony’s Screen Gems division has instead been produced as a holiday-released reunion of Michael Fassbender, Marion Cotillard, and their Macbeth director Justin Kurzel, with Jeremy Irons, Brendan Gleeson, and Charlotte Rampling along for the ride. It’s not unusual to see great European actors appearing in big-budget dreck, of course, but the participation of Fassbender (who also produced!) and Cotillard seems particularly unnecessary. They’ve already been extraordinarily lucky in their blockbuster dabbling: Fassbender playing a younger Magneto in the resuscitation of the X-Men series and Cotillard working repeatedly with Christopher Nolan.
As far as nerd-skewing pulp goes, Assassin’s Creed is a long way from the likes of The Dark Knight Rises or X-Men: Days Of Future Past. It’s the kind of movie that opens with an underlit, subtitled, text-prefaced, and deeply boring prologue that some genre filmmakers seem convinced provides an instantly mesmerizing entrée into their joyless world-building. Here, the tedium (with the help of onscreen text) labors to explain that the Knights Templar are in a centuries-long pursuit of the Apple Of Eden (a metal doohickey of a MacGuffin that is, confusingly, the thing that got man cast out of Eden, yet is not an actual apple), which will give them control over mankind, eradicating free will. The Knights are opposed by members of the Assassin’s Creed, including Aguilar (Fassbender), who lives during the Spanish Inquisition.