Readers share Denny’s tales and Kentucky Route Zero theories
That’s Just, Like, Your Opinion
We kicked off this week with an On The Level essay by Kyle Fowle examining what Kentucky Route Zero—especially the series’ third act—draws from the state of modern American debt. And as we’ve seen time and time again, whenever we write about this heady series, commenters turn out to offer their own intriguing interpretations. Here’s one from siduri:
Kentucky Route Zero isn’t just a metaphor for the financial crisis. The debts that Conway can never pay are spiritual. It’s heavily hinted that his is a journey through the afterlife, that he died on that highway crash in the game’s beginning, and that the surreal, dreamlike nature of his journey has to do with his connection with other “lost souls” seeking their path. Conway (as you learn during the game) was an alcoholic and carries some heavy burdens of guilt. The whiskey distillery is basically Hell, and at the end of the third act Conway has one day of freedom before he’ll be bound there forever.
And Max had another:
My interpretation went off in a third direction, based on XANADU, the mysterious supercomputer. It seemed like the cave portion of Act III was suggesting that none of the game’s characters, from Conway on down, are actually “real” in the game world. Rather, they’re aspects of a computerized simulation. And the computer, abandoned and being slowly overtaken by mold/rot/rust, is starting to produce absurd situations, which accounts for the weird and “magical” elements of Kentucky Route Zero.
That Cursed Monkey Island
Much nostalgia was felt in the comments of a Great Job, Internet! article about USGamer’s big interview with a few LucasArts pioneers. Conversation turned to Lucas’ classic Monkey Island games. Girard had some things to say about the third game in the series, The Curse Of Monkey Island:
For me, the art style was competently executed but completely inappropriate to the franchise and a step down from Purcell’s fantastic art direction of the first two games. It felt like some DeviantArtist’s cartoony take on the characters. It’s pretty well done (which is more than can be said for the execrable remakes) but a totally poor fit for the series.
And the rhyming version of the insult sword-fighting was basically just the team recycling a stellar puzzle design from the first game and adding a gimmick that both sounded hokey and dumbed down the puzzle. (You no longer had to be clever enough to match insults to rejoinders conceptually. Yust pick the ones that sounded the same.) I honestly preferred Escape From Monkey Island, the fourth game in the series, but maybe that’s because I came into it with low expectations after Curse, whereas I came into Cure with very high expectations after Monkey Island 2.