Minecraft can be a surprisingly effective horror game
Terror From The Deep
Over in this week’s What Are You Playing This Weekend? thread, The Demons discussed why they’re still drawn to Minecraft and what makes it a surprisingly scary game:
Fear of the unknown is a powerful thing, and I’m surprised at the amount of anxiety this game’s sound design is able to conjure up when I’m venturing below ground. Hearing the growls in my headphones without being able to see where they’re coming from puts me on edge, and being surprised by a monster I didn’t know was there consistently makes me panic and fight sub-optimally. There’s a sense of dread from getting lost in the winding passageways of a cave while running low on rations, or climbing up from the underground only to realize that you were down there too long, and now you’ll have to sprint for shelter in the middle of the night. I find it remarkable how the emergent play provides such a vivid horror experience, especially with Minecraft’s complete lack of violence and how lo-fi and abstracted the designs for the monsters are.
Speaking of abstraction, the environments of the game strike me as having a natural beauty despite the deliberate unreality of it all. I try to alter the landscape as little as possible, feeling that the results of the world-generating algorithm have an aesthetic that would be difficult to reproduce if I were to reshape the terrain myself. I’m hesitant to flatten areas and construct cobblestone roads; content to place a trail of torches to mark my path through a forest instead of simply chopping it down. Even my structures, the safehouses whose beacons dot the horizon, are based around this aesthetic: My castles are always built atop a stone surface whenever I find one poking up through the dirt and the foundation sets the shape for the whole building. By making each project unique—as I assess the site and figure out what it wants to be—making progress never feels like work.
Punch-Out Love
This week, I celebrated the 30th anniversary of Mike Tyson’s Punch-Out!! by talking about why I think the game holds up better than pretty much any of its contemporaries. It comes down to the simplicity and purity of its puzzle-like boxing matches, something Unexpected Dave broke down in the comments:
It’s often been said that Punch Out!! looks like a fighting game but is actually a rhythm or puzzle game in disguise. If you approach the game like a straight-up arcade brawler, you can probably get through Piston Honda, but you’ll get slaughtered in the second tier. That’s when you really have to learn how to respond to your opponents’ tells and know exactly when and how to counterattack.