The Kim Kardashian iPhone game is a brilliant guide to fame
It’s just another day in Beverly Hills, on the steps of Metropolitan Magazine, when Simon Orsik calls—again. “Hey, Sonia,” he says. “Glad I’ve got you on the line.” Lif, an exclusive club in Miami, is interested in booking me for an “appearance.” I look at my schedule. The shoot at Metropolitan this morning took up a lot of my available energy—but Kim Kardashian, my fairy godmother/benefactress/friend, says with a little bit of work in modeling, I might make it into films one day. I decide to take on the Lif appearance. It’s only an hour long, and once I’m in Miami, I’ll be able to work at the Kardash boutique Kim put me in charge of. That will get me a little extra cash toward buying this dress I’ve been eyeing. And anyway, a flight to Miami only costs $15. (The dress, meanwhile, costs $5,000.)
Welcome to Kim Kardashian: Hollywood, the new iOS game that has taken over my life and, if sales numbers are any indication, the lives of many others. The game’s developer, Glu Mobile, will likely rake in $200 million off the game, which has about 150,000 five-star reviews and seems unlikely to budge from the iTunes top-10 game charts anytime soon. In the game, your mission is to become an A-list celebrity, but once you do, you can still hang out, doing ever more runway shows and beach shoots, dating models or photographers or dental hygienists. The world is a big playground of ladder-climbing and leisure, encompassing a handful of swanky neighborhoods where rich people frolic: Hollywood, SoHo, Calabasas, and Tribeca.
The most interesting thing about KKH is how weirdly accurate it is about fame in our decadent, post-Twitter world. Kim Kardashian’s haters—and she has plenty—generally deride KKH for its superficiality. But KKH is aware of the foibles of fame. They’re built right into the game’s design, with an underlying message that says: You know that thing Kim Kardashian has? It’s silly and achievable. And hard. But also pretty damn fun.
Haters aside, Kim Kardashian: Hollywood is undeniably well made. The small screen houses a complex variety of options without getting too crowded. The graphics are beautiful, and the wardrobe for the game is stunning (unsurprising, as it’s drawn from Kim Kardashian’s own closet). The game has several forms of currency—level-ups, K-Stars, dollars, and energy bolts—plus individual ratings for specific skills, like dating, industry knowledge, and professional networking. But you don’t need to know any of that to start playing. You don’t even have to design your own character if you don’t want to. Everything happens with tapping, and major decisions are presented as a menu of straightforward options, like Simon’s call I described above. It’s an intuitive interface.
I started playing Kim Kardashian: Hollywood in Beverly Hills, while I was stuck in a hotel for 12 days straight for a television conference. I’d been to Los Angeles before but never to the super-wealthy part. In a week, I saw more Rolls-Royces and Bentleys than I’d seen in my entire life. The hotel for the conference is the same one that hosts the Golden Globes. When I went down to the pool after meetings one afternoon, I wasn’t allowed to take a lounge chair until I’d cleared it with the attendant. He said, in passing, as he handed me a bottle of water: “Yeah, there’s a lot of stars here today.”
In the evenings, after our long question-and-answer sessions with actors and showrunners, the networks would invite us to parties where critics, in our sneakers and jeans, could hobnob with actors and actresses who were making yet another appearance in a day filled with them. Our favor was being curried, and it’s part of the game to make the dowdy writers feel special by putting them up in Beverly Hills and inviting them out to cocktails with celebrities. And yeah, it was dazzling. But it was also overwhelming. There’s something exciting about the world of fame, but that excitement is quickly subsumed by exhaustion.
Kim Kardashian: Hollywood became my guide to this alien realm. The world of the game is the world of celebrity, a small bubble of super-rich people who are all competing with each other to get noticed. Every conversation has a motive behind it, whether that’s dating to improve your social standing or networking at a club with industry VIPs. To emphasize that cynical reality, you win little rewards for having the “right” conversations.
Naturally, the best way to impress is to dress the part. KKH doesn’t care what you wear as long as it costs a whole bunch of money. You can dye your hair blue and pair that with an evening gown, a purse with a cat in it, and thigh-high boots—paparazzi will notice you and snap photos, and fashion editors will say you look great. The point is to look rich, not just put-together. (The game also lets you change your hair color, skin tone, and even nose/face/mouth shape at any time. Plastic surgery is just a tap away.)